‘Raya And The Last Dragon’ Directors Don Hall And Carlos López Estrada & Writer Qui Nguyen On Creating Kumandra And Creating A Southeast Asian Hero

DEADLINE: How did the pandemic affect the movie?
DEADLINE: How did you come up with the concept and story for Raya?
QUI NGUYEN: The movie had been in development for quite a few years, so by the time it got to us, there were definitely some strong themes there and we knew that it would be a movie about Southeast Asia, and one that had to do with dragons and one that was ultimately about unity, and with a female warrior character. A lot of the work and research was creating Kumandra, a Southeast Asian world, specifically when it came to the filmmaking of it all, there was definitely inspiration from a lot of East Asian martial arts films and stuff like that.
For directors Don Hall and Carlos López Estrada, and writer Qui Nguyen, it was important to bring to light a culture that is often unseen at on a large scale. For Raya and the Last Dragon, the influences of a multitude of Southeast Asian cultures are apparent. From the use of Thai martial arts to Filipino weapons such as the Arnis, the inclusion of specific aspects of Southeast Asian culture helped to bond the amalgamation that was Kumandra.
Not specific in the sense that we were making a weapon that was Vietnamese/Filipino. But when it came to the specifics of like clothes, weapons, era, and things like that, we were very specific. I say we, because I’m also Southeast Asian. No, it was getting to be like those Arnis stick weapons for Filipinos, that sword was Malaysian that, and that martial art was Thai, and the way they took that person down was Vietnamese. We often talk about how made it general so we didn’t to fall into the trope of having the “good guy” country, say Vietnam for example, and having another country be the “bad guy” country. NGUYEN: It was specific in that we were having conversations with cultural consultants from different countries, but general in the sense that we were trying to take the universal themes from the different countries that we all shared. This is for you.” We were using very specific things, so when you saw it, it became like Easter eggs to the culture. Someone like myself, or someone who is from the region, could that head nod to go, “Hey, we see you and we acknowledge you.
And what we do as directors is we sit in our big story rooms and we meet with story artists and we meet with designers and we meet amongst ourselves to talk about everything, to whiteboard, to look at visual references, and to surround ourselves with images. But because people really believe that this was an important story to tell, we were able to maintain that sense of unity, and we were able to maintain that sense of us walking in the same direction. CARLOS LÓPEZ ESTRADA: Because we knew that the movie had to come at a certain time, we essentially had maybe two days off and then kept working from home. Obviously, we couldn’t have that, which I think was the scariest thing about working from home. I think what was most difficult is that I was brand new to the Disney animation experience in Qui had been there for, I think, over a year, but it was still relatively new for him as well. But the culture is really about collaboration. Even though we had 500 people working from 500 different homes at any given time, it really felt like we were a unified vision.” /> Our technology team did an incredible job in allowing all of us to continue working.
Were there specific influences or was it a general amalgamation of culture? DEADLINE: For the world of Kumandra, you mentioned a lot of Southeast Asian influences.

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